![]() I usually use math to calculate how many power generators and collectors you need at 15 mph wind and 50% cloud cover and it tends to work almost always. ![]() Low atmosphere density is no real problem, versus what, Class M with no atmosphere density. It is there just in case So I don't run out of power. wind power in my colony is not relied on, It is just in case I had cloud cover many days in a row. I have plenty of power collectors to save power for nighttime or a day with really high cloud cover So I can battle high cloud cover pretty easily, Plus solar panels on class M decay much quicker than solar panels on class S. ![]() lightning and meteors occur at different variables than each other. And lightning strikes turn into power if it hits a lightning rod ![]() on class S, If you land in a place like S60 W153 (I landed in s2 e137), where there is a hurricane on the map, There is more lightning strikes.
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